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Mori

Date

February 2022 - April 2022

Contributions

Lead Programmer, Sound Designer

Location

London

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This was a 2nd year project in University. We were supposed to create a game with three levels. The first and second levels had a pre-made layout, while the third level was to be designed entirely by the students.

We were assigned in teams of 2 to collaborate with 2 Game Art Students. After some brainstorming, my Game Design partner and I came up with the main designs of altering the environment and cannons as the main travel and puzzle solving mechanics. I took inspiration for the environment mechanic from a small Indie game called "Liar Princess and the blind prince" where the main protagonist can change between wolf form and human form and has different abilities for each form. I turned this concept on its head and designed the mechanic around the environment of the player "changing form".

As a team, we settled having cannons firing the player in a straight line, while the environment change would see a change in seasons, from winter to summer and reversed. Additionally, certain interactions would only occur during a specific season, like enemies being frozen and "neutralized" during winter or mushrooms appearing to add your progression through the level during the summer. To cut time, we decided to have every game asset be a sprite and manipulate its scaling to show them either during summer or winter. Additionally, the sprites itself had less saturation than usual, because we decided to use post processing and lighting to convey the current season.

This was also my first contact with shader graph, which should prove useful during my final year project Charlie.

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